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Old Sep 11, 2007, 12:21 PM // 12:21   #1
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We really need to take in Gunnar's hold a empty hero handbook and master dungeon guide? cuz i have no space for stupid things in storage. We lose something if we destroy these?
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Old Sep 11, 2007, 12:36 PM // 12:36   #2
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You need them if you are actually playing the game and want to get titles, exp, etc. If you are just farming or just blowing thru the game and not doing anything other than primary quests and such then no you don't need it.
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Old Sep 11, 2007, 01:30 PM // 13:30   #3
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Curious as to what all you are carrying that you don't have room for a couple of books.

No, you don't 'need' them, unless you want the extra experience for completing and hand them in. Probably just another GW scheme to fill up our inventories.
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Old Sep 11, 2007, 01:34 PM // 13:34   #4
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They're nice to have on you, so when you fill it up you get the 2.5k rep points reward for the reputation of your choice
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Old Sep 11, 2007, 06:39 PM // 18:39   #5
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Thanks. Anyway i understand nothing yet from gwen, with his many strange quests and many reputations u need to take... I just done all campaign with 2 chars and got all good skills and wanted finally to enjoy the game with others. Now i need to finish gwen with 2 chars, i hate that.

Quote:
Originally Posted by quickmonty
Curious as to what all you are carrying that you don't have room for a couple of books.
?? I have lots heroes and weapons to switch in inventory (cuz the storage is too full with customizable weps or armors for 2 characters and their heroes)

i bought 3 more slots just to keep all these weps and upgrades, tomes, collectable drops...

Last edited by xromania???; Sep 11, 2007 at 06:43 PM // 18:43..
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Old Sep 12, 2007, 10:08 AM // 10:08   #6
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My mistake. I was thinking just of open character slots, and not total inventory.

As a pack-rat, I have a couple of mules on each account to hold all that extra stuff, so as to leave more open slots on each character. With two or three heroes of each profession, I set up heroes with specific builds and weapons. That way I don't need to have extra weapon sets for the heroes. I just switch heroes for the quest at hand.
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Old Sep 12, 2007, 01:34 PM // 13:34   #7
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heh but i have 2 chars and customized weapons for each char, than mean i have 2 air staffs, one for each char... And i keep all collectable drops (except from low areas). 3 full pvp mule chars with these lol. Prolly ill destroy them, cuz we can buy any weapon we want from weaponsmiths and upgrade them even like a end game wep, so no need the NPC collectors. Or im wrong lol?

Last edited by xromania???; Sep 12, 2007 at 01:42 PM // 13:42..
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Old Sep 12, 2007, 02:58 PM // 14:58   #8
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Collector weapons are nice. Just need to have the right materials to trade. No cost, and you can get different mods on the weapons from different collectors. Weapon crafters charge 5K plus crafting materials.
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Old Sep 12, 2007, 08:48 PM // 20:48   #9
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Quote:
Originally Posted by xromania???
heh but i have 2 chars and customized weapons for each char, than mean i have 2 air staffs, one for each char... And i keep all collectable drops (except from low areas). 3 full pvp mule chars with these lol. Prolly ill destroy them, cuz we can buy any weapon we want from weaponsmiths and upgrade them even like a end game wep, so no need the NPC collectors. Or im wrong lol?
You don't need to customize castor weapons as the damage you do is more from skills then the wand/staff.

When you say "collectible", what exactly do you mean by that? I use to hang on to every gold weapon I got, thinking that if it was gold, then it had to be worth something. Do yourself a favor, go to the price check forum and look up some of those weapons you have, if they aren't worth more then 5k, sell them to the merchant. You'll be surprised at all the crap you can get rid of. Most people won't buy something unless it's the perfect weapon anyway.
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Old Sep 12, 2007, 09:47 PM // 21:47   #10
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The hero handbook is worth hanging on to, yes. It only records the primary quests, so playing through the game with it in inventory will give you 2,500 reputation points for whomever. Don't bother with the dungeon guide unless you want to do all of them on that character. I reccommend turning it into Vanguard if you want all the factions, otherwise just turn it into whichever you choose.
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